Introduction

This project aims to create a tangible collaboration tool to enhance communication between interior designers and clients. The tool enables real-time collaboration through features like mood boards, room layouts, and 3D views, bridging communication gaps and making abstract design concepts tangible. By involving clients in decision-making and instantly visualizing changes, the platform fosters engagement, reduces misunderstandings, and improves client satisfaction, offering a dynamic and innovative approach to interior design.

Skills

Journey Mapping
User-Centered Workflow Thinking
Sketching Style Guide Design
 Scenario-based UI Framing
 User Interface (UI) Design
Wireframing

Tools

Figma
Planner 5D

Project Timeline

Mar2024-May 2024 (6 weeks)

Program and Role

California College of the Arts
Interaction Design | NUI and Objects
| Professor Graham Plumb
Merma Ma (Interaction Design and UI Design)

Research

I used a journey map to visualize the home design process from concept to completion. This tool helped me understand interactions between interior designers and homeowners, clarifying when specific input was needed. Defining these roles was crucial for anticipating needs and aligning expectations.

By identifying pain points and opportunities, I uncovered user frustrations and ways to enhance the experience. These insights guided the prototype design phase, helping prioritize and address key issues. Through iterative prototyping, I refined essential features to ensure the designs were both appealing and functional.

First Prototype

Second Prototype

Based on user feedback, I adjusted the layout to enhance clarity and interaction. I added a comparison of color themes and a clearer budget view to support decision-making. I also refined the mood board by resizing and rearranging the images to reduce overlap, making it easier to distinguish designer and owner preferences. Additionally, I switched the background from white to black to make other elements more focused, and I introduced two separate control interfaces for the designer and the homeowner.

Final Prototype

Based on user feedback, I finalized the prototype, especially the material labeling and spatial interaction. Materials are now shown on the right side of the interface, making them easier to identify and compare. I also improved furniture consistency to enhance the overall style. Users can now select rooms and seamlessly switch from 2D to 3D for a more immersive experience. These updates addressed issues of unclear interaction and lack of material feedback.